I'm just a few years younger than Nintendo, so that gives me a bit of a different perspective than someone who remembers when Donkey Kong came out. I did, though, keep reflecting back on my own experience as I was reading. When my cousins would visit in the mid-80s, we'd rent a NES and play Super Mario Bros. and Duck Hunt. Later we inherited a NES from my uncle and I grew to love Super Mario Bros. 3. We had two Gameboys, but we only had three games for them: Tetris, Dr. Mario, and Jeopardy! (and we never played the two against each other in Tetris). Later we got a Super NES and then we kind of stalled out. I've never played Mario Kart, I have a hard time with the N64 games, and I've never played a Game Boy in colour. In university I discovered online emulators, and in January of this year I purchased a Wii. I don't consider myself to be a gamer, but I like the straightforward adventure that most of the Mario games offer. With that perspective, I really enjoyed this look at Nintendo and modern gaming history. Much of this information was new to me, and I found it to be written in a really straightforward and engaging way. The highest praise that I can give this book is that it had me really eager to buy some classic Nintendo games (on my Wii, of course).
See more at the SuperMarioBook website.
I read an advance copy at NetGalley courtesy of Penguin Portfolio.
Find it at IndieBound.
Read it with:
Ready Player One by Ernest Cline
Wii for Dummies by Kyle Orland
Double Trouble: Nintendo Adventure Books #1 by Clyde Bosco
Science Fair Season by Judy Dutton
Super Mario Galaxy 2 by Catherine Browne
Level Up by Gene Yuen Lang and Thien Pham
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